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Dunamor



Area Info

Dirs from CS: Between Skeep and Crimson, slightly north of a small mountain chain. From Crimson, go 20 e, 15 ne, n.

Coder: Gront

General Descrip: Monsters in this area are more random than in most.

Difficulty:

Area Size:

Last Update: July 4, 2000



Monsie Info:


Avenothos                  ?k   random
Berul Guard               15k
Berul man                  8k
Bored tavernkeeper     15-20k   random
Brown hare                800   none
Curved-horned goat         1k   none
Deverah                   20k
Elder Davelok             45k  
Emaciated horse            3k
Furry sheep               400   none
Furry wolf                 4k   none
Fat and sad baker         10k   random
Gateguard of Kaveril       3k   random
Guardian                 >20k  
Huge dog                   5k
Jacobi                   170k   Blood Red Vest, Faded Nickel Boots
Kaveril man              3-5k   random
Kaveril woman              1k   none
Kevek                     11k
Muscular smith             ?k   hammer
Priest                    20k  
Senior gateguard           5k   random 
Shopkeeper             10-20k 
Small fox                2.4k   none
Suspicious scrounger       ?k   random
Tiny lamb                  70   none
Vampire bat           *    ?k  



Area Map:



 
               O
	       |
	   O-O-O-----O
	   |         |
       O-O-O-O-O-O   O-O O
	   | | |     |   |\
	   O-O-O-O-O O   O-O
	   | | |     |   |X|\
	 O-O-O-O-----O   O-O-O-O
	     |          /| | |/|
	     O-O       O-O-O-O |
		\_   _/       \|  
		  \ /	       O-O= 
           	   O            
		   |\
		   O-O
		   |X|\
		   O-O O
		   |/ \|
		   O path



BERUL:

A VERY good party area. You need a "key to Berul" to enter, which can be
found by killing and searching Kaveril Menīs coats.

Some huts of the Berul Men can only be entered from a certain direction,
coming from the opposite direction gets you past the hut without seeing it.
Jacobi awakens and aggros as soon as the lid of his coffin is moved. Kill
all Berul dogs before attacking Jacobi, he calls them to help him in battle.

Map signs:

O       Room
I\/X-   Passage between two rooms
><      Blocked passage
d,u     down, up (always connects to closest corresponding sign)
O - O   Use "enter" between these 2 rooms
	  

            pri    guar-
	    est G  dian
	      O-O>O-O-O   O jacobi
	 shop   I >    d u  (prisoner, kaveril Bakerīs daughter)
        keeperO I >
	      I I >G
	  O-O-O-O-O             G=Guard
      2G  I I   I I             m=Berul Man
        O-O-O-O-O-O
	  ImI I I/
     gate>O-O-O-O
     (out)I I I I
    	O-O-O-O-O-O
     horses   I    m
	      Om
						       






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